Publish/Subscribe API for Unity SDK
PubNub delivers messages worldwide in less than 30 ms. Send a message to one recipient or broadcast to thousands of subscribers.
For higher-level conceptual details on publishing and subscribing, refer to Connection Management and to Publish Messages.
Publish
publish()
sends a message to all channel subscribers. PubNub replicates the message across its points of presence and delivers it to all subscribed clients on that channel.
- Prerequisites and limitations
- Security
- Message data
- Size
- Publish rate
- Message serialization
- Custom message type
- Best practices
- You must initialize PubNub with the
publishKey
. - You don't have to be subscribed to a channel to publish to it.
- You cannot publish to multiple channels simultaneously.
Secure messages with Transport Layer Security (TLS) or Secure Sockets Layer (SSL) by setting ssl
to true
during initialization. You can also encrypt messages.
The message can contain any JavaScript Object Notation (JSON)-serializable data (objects, arrays, integers, strings). Avoid Unity-specific classes or functions. Strings can include any UTF‑8 characters.
Don't JSON serialize
You should not JSON serialize the message
and meta
parameters when sending signals, messages, or files as the serialization is automatic. Pass the full object as the message/meta payload and let PubNub handle everything.
The maximum message size is 32 KiB, including the channel name and the escaped characters. Aim for under 1,800 bytes for optimal performance.
If your message exceeds the limit, you'll receive a Message Too Large
error. To learn more or calculate payload size, see Message size limits.
You can publish as fast as bandwidth allows. There is a soft throughput limit because messages may drop if subscribers can't keep up.
For example, publishing 200 messages at once may cause the first 100 to drop if a subscriber hasn't received any yet. The in-memory queue stores only 100 messages.
Sending structures with circular references (like Vector3) may cause issues depending on your JSON library settings. In those cases, you can use the GetJsonSafe()
extension method included in the PubNub namespace.
pubnub.Publish().Channel(defaultChannel).Message(transform.GetJsonSafe()).Execute((a, b) => { });
pubnub.Publish().Channel(defaultChannel).Message(transform.position.GetJsonSafe()).Execute((a, b) => { });
pubnub.Publish().Channel(defaultChannel).Message(transform.localRotation.GetJsonSafe()).Execute((a, b) => { });
You can optionally provide the CustomMessageType
parameter to add your business-specific label or category to the message, for example text
, action
, or poll
.
- Publish to a channel serially (not concurrently).
- Verify a success return code (for example,
[1,"Sent","136074940..."]
). - Publish the next message only after a success return code.
- On failure (
[0,"blah","<timetoken>"]
), retry. - Keep the in-memory queue under 100 messages to avoid drops.
- Throttle bursts to meet latency needs (for example, no more than 5 messages per second).
Method(s)
To Publish a message
you can use the following method(s) in the Unity SDK:
pubnub.Publish()
.Message(object)
.Channel(string)
.ShouldStore(bool)
.Meta(Dictionary<string, object>)
.UsePOST(bool)
.Ttl(int)
.QueryParam(Dictionary<string,object>)
.CustomMessageType(string)
.Execute(System.Action<PNPublishResult, PNStatus>)
Parameter | Description |
---|---|
Message *Type: object | The payload. |
Channel *Type: string | Destination of the Message (channel ID). |
ShouldStore Type: bool | Store in history. If ShouldStore is not specified, then the history configuration on the key is used. |
Meta Type: Dictionary <string, object> | Meta data object which can be used with the filtering ability. |
UsePOST Type: bool | Use POST to Publish . |
Ttl Type: int | Set a per message time to live in storage.
|
QueryParam Type: Dictionary <string, object> | Dictionary object to pass name/value pairs as query string params with PubNub URL request for debug purpose. |
CustomMessageType Type: string | A case-sensitive, alphanumeric string from 3 to 50 characters describing the business-specific label or category of the message. Dashes - and underscores _ are allowed. The value cannot start with special characters or the string pn_ or pn- . Examples: text , action , poll . |
Sync Type: Command | Block the thread, exception thrown if something goes wrong. |
Async Type: PNCallback | PNCallback of type PNPublishResult . |
Execute Type: System.Action | System.Action of type PNPublishResult . |
ExecuteAsync Type: None | Returns Task<PNResult<PNPublishResult>> . |
Sample code
Publish a message to a channel
Reference code
Subscribe to the channel
Before running the above publish example, either using the Debug Console or in a separate script running in a separate terminal window, subscribe to the same channel that is being published to.
Returns
The Publish()
operation returns a PNResult<PNPublishResult>
which contains the following properties:
Property Name | Type | Description |
---|---|---|
Result | PNPublishResult | Returns a PNPublishResult object. |
Status | PNStatus | Returns a PNStatus object. |
PNPublishResult
contains the following properties:
Property Name | Type | Description |
---|---|---|
Timetoken | long | Returns a long representation of the timetoken when the message was published. |
Other examples
Publish a message to a channel synchronously
Publish with metadata
Store the published message for 10 hours
Publishing messages for receipt on FCM and APNS associated devices, sample payload
For more details, refer to Mobile Push.
Fire
The fire endpoint sends a message to Functions event handlers and Illuminate. The message goes directly to handlers registered on the target channel and triggers their execution. The handler can read the request body. Messages sent via fire()
aren't replicated to subscribers and aren't stored in history.
Method(s)
To Fire a message
you can use the following method(s) in the Unity SDK:
pubnub.Fire()
.Message(object)
.Channel(string)
.Meta(Dictionary<string, object>)
.UsePOST(bool)
.QueryParam(Dictionary<string,object>)
.Execute(System.Action<PNPublishResult, PNStatus>)
Parameter | Description |
---|---|
Message *Type: object | The payload. |
Channel *Type: string | Destination of the message (channel ID). |
Meta Type: Dictionary <string, object> | Meta data object which can be used with the filtering ability. |
UsePOST Type: bool | Use POST to Publish . |
QueryParam Type: Dictionary <string, object> | Dictionary object to pass name/value pairs as query string params with PubNub URL request for debug purpose. |
Sync Type: Command | Block the thread, exception thrown if something goes wrong. |
Async Type: PNCallback | PNCallback of type PNPublishResult |
Execute Type: System.Action | System.Action of type PNPublishResult |
ExecuteAsync Type: None | Returns Task<PNResult<PNPublishResult>> . |
Sample code
Fire a message to a channel
Signal
The signal()
function sends a signal to all subscribers of a channel.
By default, signals are limited to a message payload size of 64
bytes. This limit applies only to the payload, and not to the URI or headers. If you require a larger payload size, please contact support.
Method(s)
To Signal a message
you can use the following method(s) in the Unity SDK:
pubnub.Signal()
.Message(object)
.Channel(string)
.CustomMessageType(string)
.Execute(System.Action<PNPublishResult, PNStatus>)
Parameter | Description |
---|---|
Message *Type: object | The payload. |
Channel *Type: string | Destination of the Message (channel ID). |
CustomMessageType Type: string | A case-sensitive, alphanumeric string from 3 to 50 characters describing the business-specific label or category of the message. Dashes - and underscores _ are allowed. The value cannot start with special characters or the string pn_ or pn- . Examples: text , action , poll . |
Execute Type: System.Action | System.Action of type PNPublishResult . |
ExecuteAsync Type: None | Returns Task<PNResult<PNPublishResult>> . |
Sample code
Signal a message to a channel
Response
Property Name | Type | Description |
---|---|---|
Timetoken | long | Returns a long representation of the timetoken when the message was signaled. |
Subscribe
Subscribe opens a TCP socket and listens for messages and events on a specified entity or set of entities. Set subscribeKey
during initialization.
Conceptual overview
For more general information about subscriptions, refer to Subscriptions.
Entities are first-class citizens that expose their APIs. You can subscribe using the PubNub client or directly on a specific entity:
After subscribe()
, the client receives new messages. Configure automaticRetry
to reconnect and fetch available messages after a disconnect.
Subscription scope
Subscriptions let you attach listeners for specific real-time update types. Your app receives messages and events through those listeners. There are two types:
Subscription
: created from an entity and scoped to that entity (for example, a particular channel)SubscriptionSet
: created from the PubNub client and scoped to the client (for example, all subscriptions created on a singlepubnub
object). A set can include one or more subscriptions.
The event listener is a single point through which your app receives all the messages, signals, and events in the entities you subscribed to. For information on adding event listeners, refer to Event listeners.
Create a subscription
An entity-level Subscription
allows you to receive messages and events for only that entity for which it was created. Using multiple entity-level Subscription
s is useful for handling various message/event types differently in each channel.
Keep a strong reference
You should keep a strong reference to every created subscription/subscription set because they must stay in memory to listen for updates. If you were to create a Subscription
/SubscriptionSet
and not keep a strong reference to it, Automatic Reference Counting (ARC) could deallocate the Subscription
as soon as your code finishes executing.
// entity-based, local-scoped
Channel firstChannel = pubnub.Channel("first");
Subscription subscription = firstChannel.Subscription(SubscriptionOptions options);
Parameter | Description |
---|---|
options Type: SubscriptionOptions | Subscription behavior configuration. |
Create a subscription set
A client-level SubscriptionSet
allows you to receive messages and events for all entities. A single SubscriptionSet
is useful for similarly handling various message/event types in each channel.
Keep a strong reference
You should keep a strong reference to every created subscription/subscription set because they must stay in memory to listen for updates. If you were to create a Subscription
/SubscriptionSet
and not keep a strong reference to it, Automatic Reference Counting (ARC) could deallocate the Subscription
as soon as your code finishes executing.
// client-based, general-scoped
SubscriptionSet subscriptionSet = pubnub.SubscriptionSet(
channels: string[],
channelGroups: string[],
options: SubscriptionOptions
)
Parameter | Description |
---|---|
channels *Type: string[] | One or more channels to create a subscription of. Either channels or channelGroups is required. |
channelGroups *Type: string[] | One or more channels to create a subscription of. Either channels or channelGroups is required. |
options Type: SubscriptionOptions | Subscription behavior configuration. |
Add/remove sets
You can add and remove subscriptions to create new sets. Refer to the Other examples section for more information.
SubscriptionOptions
SubscriptionOptions
is an enum. Available properties include:
Option | Description |
---|---|
ReceivePresenceEvents | Whether presence updates for userId s should be delivered through the listener streams. For information on how to receive presence events and what those events are, refer to Presence Events. |
Method(s)
Subscription
and SubscriptionSet
use the same subscribe<object>()
method.
Subscribe
To subscribe, you can use the following method in the Unity SDK:
subscription.Subscribe<object>(SubscriptionCursor cursor)
Parameter | Description |
---|---|
cursor Type: SubscriptionCursor | Cursor from which to return any available cached messages. Message retrieval with cursor is not guaranteed and should only be considered a best-effort service. A cursor consists of a timetoken and region: cursor: { Timetoken: long?; Region: int? } If you pass any primitive type, the SDK converts them into SubscriptionCursor but if their value is not a 17-digit number or a string with numeric characters, the provided value will be ignored. |
Sample code
Other examples
Create a subscription set from 2 individual subscriptions
Returns
The subscribe()
method doesn't have a return value.
Entities
Entities are subscribable objects for which you can receive real-time updates (messages, events, etc).
ChannelRepresentation
ChannelGroupRepresentation
UserMetadataRepresentation
ChannelMetadataRepresentation
Create channels
This method returns a local Channel
entity.
pubnub.Channel(String)
Parameter | Description |
---|---|
Channel *Type: String | The ID of the channel to create a subscription of. |
Sample code
Create channel groups
This method returns a local ChannelGroup
entity.
pubnub.ChannelGroup(String)
Parameter | Description |
---|---|
ChannelGroup *Type: String | The name of the channel group to create a subscription of. |
Sample code
Create channel metadata
This method returns a local ChannelMetadata
entity.
pubnub.ChannelMetadata(String)
Parameter | Description |
---|---|
ChannelMetadata *Type: String | The String identifier of the channel metadata object to create a subscription of. |
Sample code
Create user metadata
This method returns a local UserMetadata
entity.
pubnub.UserMetadata(String)
Parameter | Description |
---|---|
UserMetadata *Type: String | The String identifier of the user metadata object to create a subscription of. |
Sample code
Event listeners
Messages and events are received in your app using a listener. This listener allows a single point to receive all messages, signals, and events.
You can attach listeners to the instances of Subscription
, SubscriptionSet
, and, in the case of the connection status, the PubNub client.
Add listeners
You can implement multiple listeners with the onEvent
closure or register an event-specific listener that receives only a selected type, like message
or file
.
Method(s)
Sample code
Add connection status listener
The PubNub client has a listener dedicated to handling connection status updates.
Client scope
This listener is only available on the PubNub object.
Method(s)
pubnub.AddListener(listener)
Sample code
Returns
The subscription status. For information about available statuses, refer to SDK statuses.
Unsubscribe
Stop receiving real-time updates from a Subscription
or a SubscriptionSet
.
Method(s)
subscription.Unsubscribe<object>()
subscriptionSet.Unsubscribe<object>()
Sample code
Returns
None
Unsubscribe all
Stop receiving real-time updates from all data streams and remove the entities associated with them.
Client scope
This method is only available on the PubNub object.
Method(s)
pubnub.UnsubscribeAll<object>()
Sample code
Returns
None
Subscribe (old)
Not recommended
The use of this method is discouraged. Use Subscribe instead.
Receive messages (old)
Your app receives messages and events via event listeners. The event listener is a single point through which your app receives all the messages, signals, and events that are sent in any channel you are subscribed to.
For more information about adding a listener, refer to the Unity SDK event listeners.
Description (old)
This function causes the client to create an open TCP socket to the PubNub Real-Time Network and begin listening for messages on a specified channel
ID. To subscribe to a channel
ID the client must send the appropriate SubscribeKey
at initialization.
By default a newly subscribed client will only receive messages published to the channel after the Subscribe()
call completes.
If a client gets disconnected from a channel, it can automatically attempt to reconnect to that channel
ID and retrieve any available messages that were missed during that period. This can be achieved by setting ReconnectionPolicy
to PNReconnectionPolicy.LINEAR
, when initializing the client.
Unsubscribing from all channels
Unsubscribing from all channels, and then subscribing to a new channel Y is not the same as subscribing to channel Y and then unsubscribing from the previously-subscribed channel(s). Unsubscribing from all channels resets the last-received timetoken
and thus, there could be some gaps in the subscription that may lead to message loss.
Method(s) (old)
To Subscribe to a channel
you can use the following method(s) in the Unity SDK:
pubnub.Subscribe<string>()
.Channels(Array|List<string>)
.ChannelGroups(Array|List<string>)
.WithTimetoken(long)
.WithPresence()
.QueryParam(Dictionary<string,object>)
.Execute(System.Action<PNPublishResult, PNStatus>)
Parameter | Description |
---|---|
Channels Type: Array or List<string> | Subscribe to Channels , Either Channels or ChannelGroups is required. |
ChannelGroups Type: Array or List<string> | Subscribe to ChannelGroups , Either Channels or ChannelGroups is required. |
WithTimetoken Type: long | Pass a Timetoken . |
WithPresence Type: Command | Also subscribe to related presence information. |
QueryParam Type: Dictionary <string, object> | Dictionary object to pass name/value pairs as query string params with PubNub URL request for debug purpose. |
Execute Type: System.Action | System.Action of type PNPublishResult . |
Sample code (old)
Subscribe to a channel:
Event listeners
The response of the call is handled by adding a Listener. Please see the Listeners section for more details. Listeners should be added before calling the method.
Returns (old)
PNMessageResult
PNMessageResult<T>
is returned in the Listeners
The Subscribe()
operation returns a PNStatus
which contains the following operations:
Property Name | Type | Description |
---|---|---|
Category | PNStatusCategory | See the Unity SDK listener categories. |
Error | bool | This is true if an error occurred in the execution of the operation. |
ErrorData | PNErrorData | Error data of the exception (if Error is true ) |
StatusCode | int | Status code of the execution. |
Operation | PNOperationType | Operation type of the request. |
AffectedChannels | List<string> | A list of affected channels in the operation. |
AffectedChannelGroups | List<string> | A list of affected channel groups in the operation. |
The Subscribe()
operation returns a PNMessageResult<T>
for messages which contains the following operations:
Property Name | Type | Description |
---|---|---|
Message | object | The message sent on the channel ID. |
Subscription | string | The channel group or wildcard subscription match (if exists). |
Channel | string | The channel ID for which the message belongs. |
Timetoken | long | Timetoken for the message. |
UserMetadata | object | User metadata . |
The Subscribe()
operation returns a PNPresenceEventResult
from presence which contains the following operations:
Property Name | Type | Description |
---|---|---|
Event | string | Events like join , leave , timeout , state-change , interval . |
Uuid | string | UUID for the event. |
Timestamp | long | Timestamp for the event. |
Occupancy | int | Current occupancy . |
State | Dictionary | State of the UUID . |
Subscription | string | The channel group or wildcard subscription match (if exists). |
Channel | string | The channel ID for which the message belongs. |
Timetoken | long | Timetoken of the message. |
UserMetadata | object | User metadata . |
Join | string[] | List of channels when the event is interval . |
Timeout | string[] | List of channels when the event is interval . |
Leave | string[] | List of channels when the event is interval . |
HereNowRefresh | bool | Flag to indicate whether HereNow fetch is needed. |
Other examples (old)
Basic subscribe with logging
Subscribing to multiple channels
It's possible to subscribe to more than one channel using the Multiplexing feature. The example shows how to do that using an array to specify the channel names.
Alternative subscription methods
You can also use Wildcard Subscribe and Channel Groups to subscribe to multiple channels at a time. To use these features, the Stream Controller add-on must be enabled on your keyset in the Admin Portal.
Subscribing to a Presence channel (old)
Requires Presence
This method requires that the Presence add-on is enabled for your key in the Admin Portal.
For information on how to receive presence events and what those events are, refer to Presence Events.
For any given channel there is an associated Presence channel. You can subscribe directly to the channel by appending -pnpres
to the channel name. For example the channel named my_channel
would have the presence channel named my_channel-pnpres
.
Sample Responses (old)
Join event (old)
{
"Event": "join",
"Uuid": "175c2c67-b2a9-470d-8f4b-1db94f90e39e",
"Timestamp": 1345546797,
"Occupancy": 2,
"State": null,
"Channel":" my_channel",
"Subscription": "",
"Timetoken": 15034141109823424,
"UserMetadata": null,
"Join": null,
"Timeout": null,
"Leave": null,
"HereNowRefresh": false
}
Leave event (old)
{
"Event": "leave",
"Uuid": "175c2c67-b2a9-470d-8f4b-1db94f90e39e",
"Timestamp": 1345546797,
"Occupancy": 1,
"State": null,
"Channel": "my_channel",
"Subscription": "",
"Timetoken": 15034141109823424,
"UserMetadata": null,
"Join": null,
"Timeout": null,
"Leave": null,
"HereNowRefresh": false
}
Timeout event (old)
{
"Event": "timeout",
"Uuid": "175c2c67-b2a9-470d-8f4b-1db94f90e39e",
"Timestamp": 1345546797,
"Occupancy": 0,
"State": null,
"Channel": "my_channel",
"Subscription": "",
"Timetoken": 15034141109823424,
"UserMetadata": null,
"Join": null,
"Timeout": null,
"Leave": null,
"HereNowRefresh": false
}
State change event (old)
{
"Event": "state-change",
"Uuid": "175c2c67-b2a9-470d-8f4b-1db94f90e39e",
"Timestamp": 1345546797,
"Occupancy": 1,
"State": {
"isTyping": true
},
"Channel": "my_channel",
"Subscription": "",
"Timetoken": 15034141109823424,
"UserMetadata": null,
"Join": null,
"Timeout": null,
"Leave": null,
show all 17 linesInterval event (old)
{
"Event": "interval",
"Uuid": "175c2c67-b2a9-470d-8f4b-1db94f90e39e",
"Timestamp": 1345546797,
"Occupancy": 2,
"State": null,
"Channel": "my_channel",
"Subscription": "",
"Timetoken": 15034141109823424,
"UserMetadata": null,
"Join": null,
"Timeout": null,
"Leave": null,
"HereNowRefresh": false
}
When a channel is in interval mode with presence_deltas
pnconfig
flag enabled, the interval message may also include the following fields which contain an array of changed UUIDs since the last interval message.
- joined
- left
- timed out
For example, this interval message indicates there were 2 new UUIDs that joined and 1 timed out UUID since the last interval:
{
"Event": "interval",
"Uuid": "175c2c67-b2a9-470d-8f4b-1db94f90e39e",
"Timestamp": <unix timestamp>,
"Occupancy": <# users in channel>,
"State": null,
"Channel": "my_channel",
"Subscription": "",
"Timetoken": 15034141109823424,
"UserMetadata": null,
"Join": ["uuid2", "uuid3"],
"Timeout": ["uuid1"],
"Leave": null,
"HereNowRefresh": false
}
If the full interval message is greater than 30KB
(since the max publish payload is ∼32KB
), none of the extra fields will be present. Instead there will be a here_now_refresh
boolean field set to true
. This indicates to the user that they should do a hereNow
request to get the complete list of users present in the channel.
{
"Event": "interval",
"Uuid": "175c2c67-b2a9-470d-8f4b-1db94f90e39e",
"Timestamp": <unix timestamp>,
"Occupancy": <# users in channel>,
"State": null,
"Channel": "my_channel",
"Subscription": "",
"Timetoken": 15034141109823424,
"UserMetadata": null,
"Join": null,
"Timeout": null,
"Leave": null,
"HereNowRefresh": true
}
Wildcard subscribe to channels (old)
Requires Stream Controller add-on
This method requires that the Stream Controller add-on is enabled for your key in the Admin Portal (with Enable Wildcard Subscribe checked). Read the support page on enabling add-on features on your keys.
Wildcard subscribes allow the client to subscribe to multiple channels using wildcard. For example, if you subscribe to a.*
you will get all messages for a.b
, a.c
, a.x
. The *
portion refers to any part of the channel string name after the dot (.)
.
Wildcard grants and revokes
Only one level (a.*
) of using wildcards is supported. If you grant on *
or a.b.*
, the grant will treat *
or a.b.*
as a single channel named either *
or a.b.*
. You can also revoke permissions from multiple channels using wildcards but only if you previously granted permissions using the same wildcards. Wildcard revokes, similarly to grants, only work one level deep, like a.*
.
Subscribing with state (old)
Requires Presence
This method requires that the Presence add-on is enabled for your key in the Admin Portal.
For information on how to receive presence events and what those events are, refer to Presence Events.
Required User ID
Always set the UUID
to uniquely identify the user or device that connects to PubNub. This UUID
should be persisted, and should remain unchanged for the lifetime of the user or the device. If you don't set the UUID
, you won't be able to connect to PubNub.
Subscribe to a channel group (old)
Requires Stream Controller add-on
This method requires that the Stream Controller add-on is enabled for your key in the Admin Portal. Read the support page on enabling add-on features on your keys.
Subscribe to the Presence channel of a channel group (old)
Requires Stream Controller and Presence add-ons
This method requires both the Stream Controller and Presence add-ons are enabled for your key in the Admin Portal. Read the support page on enabling add-on features on your keys.
Subscribe with a custom type (old)
Unity supports subscribing with custom types. However only one type of message can be subscribed for a given channel. If you want to subscribe different types of messages for the same channel, then subscribing using the generic type as string
is the recommended option.
Event listeners (old)
You can be notified of connectivity status, message and presence notifications via the listeners.
Listeners should be added before calling the method.
Add listeners (old)
using PubnubApi;
using PubnubApi.Unity;
pubnub = new Pubnub(pnConfiguration);
var listener = new SubscribeCallbackListener();
pubnub.AddListener(listener);
listener.onStatus += OnPnStatus;
listener.onMessage += OnPnMessage;
listener.onPresence += OnPnPresence;
listener.onFile += OnPnFile;
listener.onObject += OnPnObject;
listener.onSignal += OnPnSignal;
listener.onMessageAction += OnPnMessageAction;
show all 42 linesRemoving listeners (old)
protected override void OnDestroy() {
// Use OnDestroy to clean up, e.g. unsubscribe from listeners.
listener.onStatus -= OnPnStatus;
listener.onMessage -= OnPnMessage;
listener.onPresence -= OnPnPresence;
listener.onFile -= OnPnFile;
listener.onObject -= OnPnObject;
listener.onSignal -= OnPnSignal;
listener.onMessageAction -= OnPnMessageAction;
base.OnDestroy();
}
Listener status events (old)
Category | Description |
---|---|
PNNetworkIssuesCategory | A subscribe event experienced connection issues when running. |
PNReconnectedCategory | SDK was able to reconnect to pubnub. |
PNConnectedCategory | SDK subscribed with a new mix of channels (fired every time the channel / channel group mix changed). |
PNAcknowledgmentCategory | An API call was successful. This status has additional details based on the type of the successful operation. |
PNAccessDeniedCategory | Request failed because of access error (active Access Manager). status.AffectedChannels or status.AffectedChannelGroups contain list of channels and/or groups to which user with specified auth key doesn't have access. |
PNTimeoutCategory | Used API didn't receive a response from server in time. |
PNDisconnectedCategory | Client unsubscribed from specified real-time data channels. |
PNUnexpectedDisconnectCategory | Subscribe loop failed and at this moment client is disconnected from real-time data channels. This could due to the machine or device is not connected to Internet or this has been lost, your ISP (Internet Service Provider) is having to troubles or perhaps or the SDK is behind of a proxy. |
PNBadRequestCategory | Request cannot be completed as not all required values have been passed (like subscribe key , publish key ) or passed values are of unexpected data type. |
PNMalformedFilterExpressionCategory | Subscription request cannot be processed as the passed filter expression is malformed and cannot be evaluated. |
PNMalformedResponseCategory | Request received in response non-JSON data. It can be because of an error message from the proxy server (if applicable). |
PNDecryptionErrorCategory | Message Persistence API may return this status category in case if some messages can't be decrypted. |
PNTLSConnectionFailedCategory | TLS handshake issues. In most cases is because of poor network quality and packets loss and delays. |
PNRequestMessageCountExceededCategory | This status event will be fired each time the client receives more messages than the value of RequestMessageCountThreshold, set in PNConfiguration . |
PNReconnectionAttemptsExhausted | In case of network disconnect the PubNub client SDK will attempt to reconnect a finite number of times after which this status is sent and the re-connection attempts will stop. |
PNUnknownCategory | PubNub SDK returns this error for SDK exceptions or when server responds with an error. |
Unsubscribe (old)
Not recommended
The use of this method is discouraged. Use Unsubscribe instead.
When subscribed to a single channel, this function causes the client to issue a leave
from the channel
and close any open socket to the PubNub Network. For multiplexed channels, the specified channel
(s) will be removed and the socket remains open until there are no more channels remaining in the list.
Unsubscribing from all channels
Unsubscribing from all channels, and then subscribing to a new channel Y is not the same as subscribing to channel Y and then unsubscribing from the previously-subscribed channel(s). Unsubscribing from all channels resets the last-received timetoken
and thus, there could be some gaps in the subscription that may lead to message loss.
Method(s) (old)
To Unsubscribe from a channel
you can use the following method(s) in the Unity SDK:
pubnub.Unsubscribe<string>()
.Channels(Array)
.ChannelGroups(Array)
.QueryParam(Dictionary<string,object>)
.Execute()
Parameter | Description |
---|---|
Channels Type: Array | Unsubscribe to channels , Either Channels or ChannelGroups is required |
ChannelGroups Type: Array | Unsubscribe to channel groups, Either channels or channelGroup is required |
QueryParam Type: Dictionary <string, object> | Dictionary object to pass name/value pairs as query string params with PubNub URL request for debug purpose. |
Execute *Type: Command | Command that will execute Unsubscribe . |
Sample code (old)
Unsubscribe from a channel:
Event listeners
The response of the call is handled by adding a Listener. Please see the Listeners section for more details. Listeners should be added before calling the method.
Returns (old)
None
Other examples (old)
Unsubscribing from multiple channels (old)
Requires Stream Controller add-on
This method requires that the Stream Controller add-on is enabled for your key in the Admin Portal. Read the support page on enabling add-on features on your keys.
Example response (old)
{
"Category": "PNDisconnectedCategory",
"ErrorData": null,
"Error": false,
"StatusCode": 200,
"Operation": "PNUnsubscribeOperation",
"TlsEnabled": false,
"Uuid": null,
"AuthKey": null,
"Origin": "ps.pndsn.com",
"ClientRequest": null,
"AffectedChannels": ["ch1","ch2","ch3"],
"AffectedChannelGroups": ["cg1","cg2","cg3"]
}
Unsubscribe from a channel group (old)
Example response (old)
{
"Category": "PNDisconnectedCategory",
"ErrorData": null,
"Error": false,
"StatusCode": 200,
"Operation": "PNUnsubscribeOperation",
"TlsEnabled": false,
"Uuid": null,
"AuthKey": null,
"Origin": "ps.pndsn.com",
"ClientRequest": null,
"AffectedChannels": [],
"AffectedChannelGroups": ["cg1","cg2","cg3"]
}
Unsubscribe all (old)
Not recommended
The use of this method is discouraged. Use Unsubscribe All instead.
Method(s) (old)
pubnub.UnsubscribeAll<string>()
.QueryParam(Dictionary<string,object>)
Parameter | Description |
---|---|
QueryParam Type: Dictionary <string, object> | Dictionary object to pass name/value pairs as query string params with PubNub URL request for debug purpose. |
Sample code (old)
pubnub.UnsubscribeAll();
Returns (old)
None